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by Animats 3400 days ago
Right, but the proposal is about an API which lets web applications do shader-language stuff beyond the level of WebGL. Is this really necessary?
1 comments

The new APIs (Vulkan, DX12, Metal) are mostly about performance. I can't think of any major thing that you can't implement in WebGL. But, a portable 3d API would be awesome for native apps. And, why not have that be the 3d API for the web too? Like WebGL / OpenGL ES 2.