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by Tuna-Fish
3437 days ago
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> It's also worth noting that DX12 development has nothing to do with Mantle, it's a continuation of the Xbox 360 API and effectively the mature version of the API developed for the Xbox One. ... significant parts of DX12 are a carbon copy of Vulcan. Are you saying they ended up with the exact same solutions, including things like error codes that are entirely arbitrary choices, by accident? DX12, and the Xbox One API was NOT developed from the Xbox 360 API. It's based on Mantle. As is Vulkan. |
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The Vulkan spec diverges quite a bit from Mantle and is considerably closer to DX12, and again this isn't because DX12 somehow copies Vulkan, but because quite a few of the people involved like Niklas Smedberg and Aras Pranckevicius have been working with the XboxOne/PS4 for quite a while.