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by dogma1138
3437 days ago
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Vulkan was influenced by DX12 designs not the other way around, Vulkan is currently lagging behind.
Mantle was written by Johan Andersson and as a result of DICE working on FB3 for the XboxOne. The Vulkan spec diverges quite a bit from Mantle and is considerably closer to DX12, and again this isn't because DX12 somehow copies Vulkan, but because quite a few of the people involved like Niklas Smedberg and Aras Pranckevicius have been working with the XboxOne/PS4 for quite a while. |
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Direct3D 12 blog with some more details: http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-1... … You may recognize the design ;)
https://twitter.com/renderpipeline/status/581086347450007553
I had a déjà vu while reading in the #DirectX12 specs… #mantle