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by XzetaU8 3437 days ago
Stop spreading misinformation, Vulkan was not influenced by DX12.

> Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL.

https://en.wikipedia.org/wiki/Vulkan_(API)

1 comments

It's not misinformation, AMD delivered the mantle spec to Khronos, but you are ignoring the fact the mantle spec was nearly single handedly written by Johan Andersson and was derived from his work on building Frostbite for consoles. Vulkan then was influenced by quite a few other people from Unity, Epic and Valve.