| Regardless of urban legends, game consoles have their own graphic APIs. PlayStation 4 doesn't use OpenGL either, rather LibCGM. From all other PlayStations, including the portable ones, only the PlayStation 3 did support a mixture of OpenGL 1.0 + NVidia's Cg for shaders in addition to their actual graphics API. Almost no one ever bother with it, other than creating game prototypes. Nintendo Switch has adopted Vulkan, but it remains to be seen if it will be any more successful on the market than Wii U was. None of the other Nintendo consoles do support OpenGL, rather they have an OpenGL-like API, GX and GX2. Actually if it wasn't for Apple's adoption of OpenGL ES 1.0 for the iPhone, the first hardware support after Nokia's N95, it wouldn't probably ever taken off on the mobile devices. |