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by Nadya
3508 days ago
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>That said: the industry is really built around conventions and culture. Guys making games for guys. Marketing to guys. The entire culture skews guys. Then there is roughly 50% of the population not being serviced. Hire some female talent, get some investments on your easy-to-market product, and make yourself rich via a successful business catering to the female demographic of gamers. If one fails in such a large, uncatered to market, it is one of three things: 1) Failed marketing
2) Failed product
3) Your assumptions were wrong
I always see talk about how things need to change - but nobody wants to put their money where their mouth is. If the problem really is a chicken/egg problem then hatch an egg.The problem: There is no large female demographic of gamers for devs to market to. There is no large female demographic of gamers because there are no devs marketing/making games for them. The problem as I see it is that nobody pays attention to games like Neopets or Candy Crush skewing female. Girls and woman are marketed to by entirely different genres of games. My money is on the fact they are more interested in the games they're buying and playing and that the industry has enough money and research to have a good idea of what they're doing. |
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