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by MBCook
3547 days ago
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That shows their estimates were terrible. The article says (in one of the only bits of real information) that they blasted past their estimates with only Australia and NZ just 15m after launch. Whoever came up with those numbers must have had some serious methodology flaws. I know they couldn't predict that it would become the biggest online game ever for a while, but the initial demand prediction was clearly way off even before it started growing like a rocket. |
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And you're sitting there as the engineering lead or staff going, "How do I even feel about this? Fortunately I have no time to feel because I am off to fight fires." I didn't go home for 2 days, I worked 82 hours that week and >70 the next.
Complaining that the estimates are bad for a product that literally broke everything we know about how to build a successful mobile game and has scaled to a truly unprecedented level is meaningless. Obviously no one expected this. Obviously the engineers wouldn't have wanted it. Obviously the world will respond the way it will to our work.
Show some compassion. But also some humility. None of us are qualified to make projections in the face of phenomena like this.