|
|
|
|
|
by nate_martin
3567 days ago
|
|
"flatland" corporate structures don't really seem to scale. You eventually get to a point where the cost of coordination everyone needs to do is greater than the cost of having a bureaucracy. Also, I'm guessing that these structures are only effective in firms like Valve: a small number of experienced employees, no hard deadlines, and lots of specialists who know how to best allocate their time. |
|
I've had a customer service request in for about 4 days now. I know that if/when it gets replied to, the person who replies won't read what I typed and I'll have to explain it again and wait another 5-6 days to get any action. (Before you ask, it's about a DLC that isn't part of their refund policy, so I can't simply refund it.)
Based on Steam's example, I'm not a fan of this concept. They're popular because they have a lot of network effect, not because Steam's any good.