| FB's hardware strategy is confusing. Oculus was their first, real consumer hardware release and effort. The rollout was amateur hour between delays, customer service, etc, but that's forgivable and understandable at some level for a first major release. But then Vive showed up to the party, shipped nearly on the same time frame, and delivered a product that's in striking distance of headset quality and WINS in interactivity. This underscores how commoditized hardware is and will continue to be. But then FB doubles down on protecting their "hardware play" and fucks everybody over with their bizarre Oculus "store" experience which launched with a ridiculous walled garden approach and an experience that's far secondary to Steam. Meanwhile FB and Zuck keep making noises about wanting to support VR in general to bring about critical mass on VR as a platform so they can take the obvious step and execute THE killer-app for VR, - a truly connected social metaverse. I get that having a hardware lab provides an incentive to new VR devs to come on board, and lets them press the medium forward. But if owning that "metaverse" is the end game why bother dickering around with consumer hardware and pissing off / breaking trust with devs & consumers? |
Being tethered to a high end gaming pc "dooms" it to be a niche product. How soon can Oculus either ally with a console or make a console?