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by codehero
3690 days ago
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Sell me: I am a crusty old C++ programmer who started numerical and geometric programming on an SGI machine at the turn of the century. I have seen many academic and commercial 3D libraries come, go or perform poorly (vcollide, RAPID, CGAL and many proprietary ones). It looks interesting but what makes this library any better than what's come before? Why should I learn Rust to use it or really for any computational geometry problem? |
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