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by santaclaus
3691 days ago
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> I certainly would never use a third party collision library because I think collisions are simple enough Ehhh, I haven't seen a really good, super robust solution for mesh vs. mesh. Deciding whether two meshes collide is simple enough, but robustly pulling out associated information like overlap volumes, penetration depths, etc gets pretty hairy pretty quickly - you start running into similar problems to mesh booleans. |
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