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by santaclaus 3690 days ago
Oh yea, for a game I would almost certainly decompose into some sort of union of easily handled convex shapes. There are definitely applications -- robotics, engineering, hell, even film -- where more accurate mesh-mesh is needed, however, and most solutions are super domain specific and ad hoc.
1 comments

Haha, I keep forgetting that there are other applications for collision detection than just video games :)