|
|
|
|
|
by larryweya
3729 days ago
|
|
I'm running a mid 2012 macbook with a Geforce 650M and unreal runs very well, runs even better when I boot into windows. Looking forward to trying the new Metal renderer. For me, Unreal wins on its its extensibility, being able to expose custom functionality to the artist, access to the source even if only for reference. |
|
This is my machine:
All I can say is the engine runs like rubbish on it, so I'm flat out astonished to hear it runs 'very well' on your 2012 macbook.This is the compile time for running a 'hello world' project with a few tests:
That's not a full rebuild, just running: ie. It's only compiling the local project files and relinking the engine files. That takes 7 minutes.With the quality settings dialed back completely, games are... kind of playable.
This doesn't match your experience?
I'm deeply deeply interested to know what you're doing, because it doesn't run like you describe on any apple device I've ever used.
What engine version?
Did you build it yourself? Which branch are you running? Did you change any of the build settings?
What quality settings are you using?
Seriously, I'm not trolling. If there's a magic 'make this actually work' setting some where I'm missing, I want to know about it, because the engine is monstrously slow in my experience, unless you're running it on a windows machine.
My recommendation for people using UE is 'dont use a mac'; I've never once varied from that position in the last year, I'm really interested if you have a different experience.