That's the compile time for the game only launching the game editor takes an additional Full Startup: 12.02 seconds (BP compile: 0.17 seconds) according to the unreal engine logs. It feels a little longer than that but not much.
I'm always honestly a little surprised but that Java webapps we have at my day job take a lot longer to compile and launch than Unreal does in my experience.
I will say to be fair in Windows 10 on the same hardware (bootcamp dual boot) Unreal is at least twice as fast. It's kinda crazy and bums me out a bit.
Mostly C++, probably a 80/20 split or so also. Two other things, I've noticed that performance has improved greatly over the last couple of releases and my older MacBook pro (2012 model, 1gb nvidia gpu) wasn't nearly as good. I wonder if it's a case of Epic really only testing on certain Mac Laptops? Not sure I'd still use the engine if I was getting your level of performance on my machine.
I'm always honestly a little surprised but that Java webapps we have at my day job take a lot longer to compile and launch than Unreal does in my experience.
I will say to be fair in Windows 10 on the same hardware (bootcamp dual boot) Unreal is at least twice as fast. It's kinda crazy and bums me out a bit.