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by shadowmint 3735 days ago
Interesting.

Out of curiosity, what proportion of your game code is blueprint vs. C++?

Mine would be probably 80/20 in favour of C++; I wonder if using C++ heavily has a disproportional effect on the editor speed somehow.

Certainly sounds like you're having a much better time of it than I am...

1 comments

Mostly C++, probably a 80/20 split or so also. Two other things, I've noticed that performance has improved greatly over the last couple of releases and my older MacBook pro (2012 model, 1gb nvidia gpu) wasn't nearly as good. I wonder if it's a case of Epic really only testing on certain Mac Laptops? Not sure I'd still use the engine if I was getting your level of performance on my machine.