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by nightcracker 3743 days ago
https://s.m.ly/

Garbage p2w microtransactions. Seems like they even sell access to the nether/end, core parts of the game.

So nothing to see here, move along, another minecraft server host looking to exploit kids with access to their parents' credit cards.

1 comments

Minecraftly is open source and going to be transformed to a non-profit organization soon, but I still have operational costs to run the service.

In fact, I am further from a p2w model, as there are only cosmetic items and boosters in the store.

It took me years to build the first scalable architecture, after many mistakes, but at least I got a working version, and want to donate all the software and ongoing work to the public.

Either you're misadvertising what you're selling in the store, or you're flat out lying. Allow me to list some things you're selling (all from https://s.m.ly/):

- Access to Nether and The End worlds.

- Higher jobs xp and income!

- Buy Lifetime VIP rank and get an extra Treasure Trove, and Dreaded Warrior crates for free! (Dreaded Warrior gives you 300 crates that drop enchanted diamond armors, weapons and tools. Gain a chance to win God armors, weapons and tools with full maximum enchantments.)

- Get 850 crates that drop enchanted diamond armors, weapons and tools.

- Get $36,000 in game money.

All seem pay 2 win to me. On top of that you're selling stupidly basic functionality that shouldn't be for sale:

- Mute, kick, and ban other players from your server (and many other admin commands) at (username).m.ly

The fact that you're open source is irrelevant. I don't care how your service is implemented, I have issue with your business model and target demographic.

Your intentions are also irrelevant, the road to hell is paved with good intentions. Actions speak louder than words.

There is no winning in Minecraftly.

I have every intention to make the value added service non pay2win, and if users are not happy about it, I have every intention to change it to fit what users want, paid or not. So far, people are happy with what I provide.

There is nothing like god mode, PVP boost, etc.. in here.

If you are truly unhappy with a certain part, I will take it into consideration. If you are really just here to hate, I can't help, because companies like Miniclips provide games with the same store system for almost 2 decades.

> There is no winning in Minecraftly.

Let's not try to define away issues. You are selling items for in-game advantages that aren't just cosmetic (e.g. you take less damage and die less often with diamond armour, which is something you sell and is rare otherwise). That is called pay2win.

> I have every intention to make the value added service non pay2win, and if users are not happy about it, I have every intention to change it to fit what users want, paid or not. So far, people are happy with what I provide.

I mentioned in my last post that I consider intentions are irrelevant.

> There is nothing like god mode, PVP boost, etc.. in here.

That is not necessary to be classified pay2win, at least in my book.

> If you are really just here to hate, I can't help, because companies like Miniclips provide games with the same store system for almost 2 decades.

And I also take issue with them. And I'm not just here to hate, I'm just voicing my criticism on what I believe to be a morally bankrupt business model targeting vulnerable children.

I understand now. Your definition of pay2win is different from the nature of Minecraft.

It's okay. I'm new here and I won't argue with you.

But you can't disregard my intention, because of it I constantly improve what I do.

If it is action you want. My actions were that I built something that I thought was cool for myself, donated it to the public, and continued to contribute with the vision that the right people will benefit from it. Simple as that.

While I hustle everyday to share the vision with people, provide children with a gaming platform, and parents with something they don't need to setup for their kids, get feedback and improve upon it, YOU are using children to attack me and the value of what I created passionately for people. That's a disgrace.

I heard your opinion but that's it. You can continue to protest all you like. I will continue doing what I think is best for the Minecraft community.

>Your definition of pay2win is different from the nature of Minecraft.

This is a weak argument because there is no winning condition in pretty much every pay2win MMORPG. Pay2Win is not about winning. It's about getting an advantage versus nonpaying players.

You're selling ingame currencies and crates with a random chance of getting items in exchange for real money.

By the way what pay2win actually means is a redherring. The point is that this is an unethical business model that I don't want to support.

Don't let the haters get you down. I see nothing wrong with what you've built and are building.