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by nightcracker 3743 days ago
> There is no winning in Minecraftly.

Let's not try to define away issues. You are selling items for in-game advantages that aren't just cosmetic (e.g. you take less damage and die less often with diamond armour, which is something you sell and is rare otherwise). That is called pay2win.

> I have every intention to make the value added service non pay2win, and if users are not happy about it, I have every intention to change it to fit what users want, paid or not. So far, people are happy with what I provide.

I mentioned in my last post that I consider intentions are irrelevant.

> There is nothing like god mode, PVP boost, etc.. in here.

That is not necessary to be classified pay2win, at least in my book.

> If you are really just here to hate, I can't help, because companies like Miniclips provide games with the same store system for almost 2 decades.

And I also take issue with them. And I'm not just here to hate, I'm just voicing my criticism on what I believe to be a morally bankrupt business model targeting vulnerable children.

1 comments

I understand now. Your definition of pay2win is different from the nature of Minecraft.

It's okay. I'm new here and I won't argue with you.

But you can't disregard my intention, because of it I constantly improve what I do.

If it is action you want. My actions were that I built something that I thought was cool for myself, donated it to the public, and continued to contribute with the vision that the right people will benefit from it. Simple as that.

While I hustle everyday to share the vision with people, provide children with a gaming platform, and parents with something they don't need to setup for their kids, get feedback and improve upon it, YOU are using children to attack me and the value of what I created passionately for people. That's a disgrace.

I heard your opinion but that's it. You can continue to protest all you like. I will continue doing what I think is best for the Minecraft community.

>Your definition of pay2win is different from the nature of Minecraft.

This is a weak argument because there is no winning condition in pretty much every pay2win MMORPG. Pay2Win is not about winning. It's about getting an advantage versus nonpaying players.

You're selling ingame currencies and crates with a random chance of getting items in exchange for real money.

By the way what pay2win actually means is a redherring. The point is that this is an unethical business model that I don't want to support.

> The point is that this is an unethical business model that I don't want to support.

How the heck is it unethical to sell in-game items to make real-world profit? It's simply not.