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by viet_nguyen 3743 days ago
I understand now. Your definition of pay2win is different from the nature of Minecraft.

It's okay. I'm new here and I won't argue with you.

But you can't disregard my intention, because of it I constantly improve what I do.

If it is action you want. My actions were that I built something that I thought was cool for myself, donated it to the public, and continued to contribute with the vision that the right people will benefit from it. Simple as that.

While I hustle everyday to share the vision with people, provide children with a gaming platform, and parents with something they don't need to setup for their kids, get feedback and improve upon it, YOU are using children to attack me and the value of what I created passionately for people. That's a disgrace.

I heard your opinion but that's it. You can continue to protest all you like. I will continue doing what I think is best for the Minecraft community.

1 comments

>Your definition of pay2win is different from the nature of Minecraft.

This is a weak argument because there is no winning condition in pretty much every pay2win MMORPG. Pay2Win is not about winning. It's about getting an advantage versus nonpaying players.

You're selling ingame currencies and crates with a random chance of getting items in exchange for real money.

By the way what pay2win actually means is a redherring. The point is that this is an unethical business model that I don't want to support.

> The point is that this is an unethical business model that I don't want to support.

How the heck is it unethical to sell in-game items to make real-world profit? It's simply not.