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by shmerl
3794 days ago
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> Just MS alone? Yes. How can you use DirectX on non MS platforms? If MS wanted to help someone besides themselves, you could answer that question in a satisfactory fashion. But of course, they don't care about it, they only care about lock-in. Trying to pretend that lock-in serves anyone besides those who push for such lock-in is highly disingenuous. > Huh, how do you see that? From what was published about it so far (origin in Mantle, collaborative input of those who know better and so on). > A real alternative would be for the FOSS/Linux dev community to create and implement a standard properly. Linux community was involved. In fact the main link in this post is from one of the contributors to Wayland and Mesa who was working on Vulkan. |
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Linux is basically irrelevant to game developers.
Other folks have been nice, but let's just be clear here. Linux's graphics story is a stupid joke, the driver story is a stupid joke, the 3D story by way of OpenGL is a stupid joke, audio is a stupid joke.
That's why it doesn't matter if you can only use DirectCX on MS platforms--because by reaching only that teensy tiny vast majority of installed computers, devs can do well.
MS has always treated their developers better than anything in the 'nix or BSD ecosystem, and that extends to better thought-out and implemented APIs.
Sorry, but that's the world we live in, and in reality there is little point in MS worrying about a non-DX API--and little point in supporting one if you're making games for PC.