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by shmerl 3792 days ago
> Linux is basically irrelevant to game developers.

Sounds like a quote form early 2000s. We are long since past that. If you didn't pay attention to the last few years - then may be research what's going on now.

> That's why it doesn't matter if you can only use DirectCX on MS platforms

It does matter. Lock-in forces developers to do double work. I.e. if they can't reuse the effort - they need to duplicate it. To put it differently - MS on purpose increases the cost of making cross platform games. Obviously for the reason of putting competing platforms at a disadvantage. How can any developer find such behavior beneficial is hard to understand. All normal developers have no respect for lock-in.

> MS has always treated their developers better than anything

Oh, really? Forcing people to do double work is not called treating you better. It's called being a jerk. And jerks they are, same as anyone who uses tools for lock-in purposes (instead of for what they should be - tools).

1 comments

So to be clear, you are calling all the game industry studios that specialize in platforms, porting and tooling, a practice that goes all the way back to the industry roots, jerks.
> you are calling all the game industry studios that specialize in platforms, porting and tooling, a practice that goes all the way back to the industry roots, jerks.

How exactly did you read that into my words? I said those who force people to do double work are jerks. I.e. those who create and enforce lock-in (MS and their ilk). Why would developers who have no option but to do that double work be jerks? It wasn't their decision and they have no control over those who create those walled gardens and lock-in.

Practice of lock-in doesn't go to "industry roots". It goes to those jerks who don't care about the industry and want to make life harder for developers by making tooling useless outside given walled gardens. Their selfish and stupid idea is based on assumption that the harder and more costly it is for anyone to do the work (because of duplication), the less likely they'll do it, thus sticking only to the walled garden they initially focused on. I.e. their usual exclusivity idea. Remember browser lock-in? Same idea here. It has nothing to do with the industry - it's all about jerkiness of those who make the tools and control the market.