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by angersock
3792 days ago
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Other folks are beating about the bush, so I'll just come out and say it: Linux is basically irrelevant to game developers. Other folks have been nice, but let's just be clear here. Linux's graphics story is a stupid joke, the driver story is a stupid joke, the 3D story by way of OpenGL is a stupid joke, audio is a stupid joke. That's why it doesn't matter if you can only use DirectCX on MS platforms--because by reaching only that teensy tiny vast majority of installed computers, devs can do well. MS has always treated their developers better than anything in the 'nix or BSD ecosystem, and that extends to better thought-out and implemented APIs. Sorry, but that's the world we live in, and in reality there is little point in MS worrying about a non-DX API--and little point in supporting one if you're making games for PC. |
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Sounds like a quote form early 2000s. We are long since past that. If you didn't pay attention to the last few years - then may be research what's going on now.
> That's why it doesn't matter if you can only use DirectCX on MS platforms
It does matter. Lock-in forces developers to do double work. I.e. if they can't reuse the effort - they need to duplicate it. To put it differently - MS on purpose increases the cost of making cross platform games. Obviously for the reason of putting competing platforms at a disadvantage. How can any developer find such behavior beneficial is hard to understand. All normal developers have no respect for lock-in.
> MS has always treated their developers better than anything
Oh, really? Forcing people to do double work is not called treating you better. It's called being a jerk. And jerks they are, same as anyone who uses tools for lock-in purposes (instead of for what they should be - tools).