| I don't get it, design is important but not nearly as important as engineering to any organization. All of these hipsters today in our industry doing design seem to think they are the most important, but the truth is they aren't. I got news for you, Google has one bar and one button and was built by engineers and is the most successful company in the world of software. Facebook had a shit design and UI and became the leading social network. Microsoft never gave a shit about design and did great. In the end engineers build great high tech organizations and it's especially true and even more important than ever today. Fuck design, its like icing on the cake. Without a good cake the icing won't make you eat shit. It's not that important what's important is to get a product out, you should learn code it up and see if it's any good worry about hiring the hipsters when you're rolling in the dough. EDIT:
In the end I'm saying I disagree that having designers is a sign of anything in a good software company as the article seems to stipulate. |
Graphic designers mocking up PSDs are useless. A UX team with designers and researchers are worth their weight in gold and bring immense value to the SDLC by helping the dev teams validate their designs against user mental models early on in the product development life cycle.
And if you think I'm talking out of my ass, here is a voice of authority: Alan Cooper, “Father of Visual Basic," with his book 'The Inmates Are Running the Asylum'
http://www.amazon.com/The-Inmates-Are-Running-Asylum/dp/0672...
"The Inmates are Running the Asylum argues that, despite appearances, business executives are simply not the ones in control of the high-tech industry. They have inadvertently put programmers and engineers in charge, leading to products and processes that waste huge amounts of money, squander customer loyalty, and erode competitive advantage. They have let the inmates run the asylum. Alan Cooper offers a provocative, insightful and entertaining explanation of how talented people continuously design bad software-based products. More importantly, he uses his own work with companies big and small to show how to harness those talents to create products that will both thrill their users and grow the bottom line."
I highly suggest you step off your pedestal and read this book. If not, enjoy creating your architecturally efficient, crappy software that is a pain for actual humans to use.