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by NoCulturalFit
3955 days ago
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Good UX comes from good performance. Everything else is subjective. If it's sluggish, buggy and anything else that the Engineers usually deal with, it doesn't matter how Material their design is. The design can be iterated on and experimented with as long as you can ship. A psd isn't shipping. |
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I remember having to use a SAP-like bit of software called MFG/Pro years ago. It was reasonably quick to perform any action, but the workflow was baroque. In order to consume a part from stores, no matter how trivial (a washer? a nylon screw?), in addition to actual data entry, I had to click 'next' 27 times and 'back' about 6 times, and at the right points in the workflow or it would have to start over. Literally 27 times, working through various inventory wizard screens. It was the poster child for bad UX.
The same company's paid support patch process went like this: we give you credentials to the FTP site, and it's up to you to check it for updates. No, we won't send you an email when this happens.
Similarly, good design can make up for mediocre engineering. It's really not as black-and-white as you're painting.