| Because a game engine isn't just a rendering engine, and Unity has a ton of useful features that enable rapid full featured game creation. "...you don't need anything but sprites for 2d" doesn't take in to account (and this is by no means an exhaustive list) all the things Unity and other game engines like Unreal offer that makes game creation easier: - A game object management system - A component system - AI behaviors - Sequencing - Animation - Pathfinding - Physics - User interface - Resource management - Networking - Input mapping - Asset importing and manipulation - Asset optimization - Audio - An editing environment that allows rapid development in terms of asset management and live modification, as well as easy customization of the asset pipeline and game specific editing controls - Easy deployment Not to mention, a "2D" engine nowadays is much more than a sprite management system, they are written for 3D API's to offer fast blending, shaders, compositing, effects, transforms, etc, etc. These aren't bells and whistles, they are tools that have been developed over years to work well for game production, and they are features that even simple games can take advantage of to make them more quickly and more easily add features over time. Not to mention having a community of other game developers who use the same platform and a tool like the asset store which frees you from having to be an artist to make your game look good. |
You're not really wrong. The platform support and asset importing and hot reloading, for example, are great. However, some of the things like resource management and PhysX or Box2D integration aren't that big of a deal. I want to be realistic about the actual value that Unity adds.