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by drjeats
3985 days ago
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Unity doesn't provide any sequencing for you (maybe you were thinking of Unreal's Matinee?). Also, most people who need input mapping don't use the builtin input mapper. Editor scripts are also painful to write. You're not really wrong. The platform support and asset importing and hot reloading, for example, are great. However, some of the things like resource management and PhysX or Box2D integration aren't that big of a deal. I want to be realistic about the actual value that Unity adds. |
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The goal of using unity for 2d projects is because it is faster, more user friendly and easier to work in team with designers than using pure open gl and libraries.