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Like many others, my kid loves playing video games. But my kid also has a lot of ideas for how to make the games better, or different versions of those games. Before thinking about what I was getting into, I said, "why don't we make our own?" Now he asks me every day! I'm a designer, with some front-end knowledge, but I know nothing about creating apps or games. As far as platforms, iOS is probably our easiest route, but let me know. Should we go with Unity? If you have other tips outside of just making the thing, I'd lover to hear those as well. |
Do not make the technical decisions until you first understand the reasons why they need to be made.
Is the goal of this exercise to have a completed video game as the end result, or to have a child motivated to learn how to make such games? If the latter, it may be prudent to build up to the final product, by starting with "Hello World", implementing command-line interface "Tic-Tac-Toe" or "Hunt the Wumpus", moving on to a 2-D falling tetromino game, doing a simple 3-D demo, and so on.
But either way, the initial focus should be on making a fun game, and the details of the execution subordinate at all times to the question "Does this make it more fun to play?"