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by logfromblammo
3981 days ago
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First, make the game. Then, make your game playable on a computer platform. Do not make the technical decisions until you first understand the reasons why they need to be made. Is the goal of this exercise to have a completed video game as the end result, or to have a child motivated to learn how to make such games? If the latter, it may be prudent to build up to the final product, by starting with "Hello World", implementing command-line interface "Tic-Tac-Toe" or "Hunt the Wumpus", moving on to a 2-D falling tetromino game, doing a simple 3-D demo, and so on. But either way, the initial focus should be on making a fun game, and the details of the execution subordinate at all times to the question "Does this make it more fun to play?" |
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We've already began the planning and sketching stages, but we want to get our hands dirty soon.
No matter what the end result is, this will be a great learning experience.