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by ctdonath
3995 days ago
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Maybe a key lesson is that the game is essentially playing itself, that in battle so many factors work independent of your intent that one must accept that there is little one can do to change the outcome, and how important it is to insightfully work that little one can do. |
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Would anybody play that game, though? Is there a way to make a game fun (or at least tolerable), when its core mechanics are all designed to frustrate your intentions? I'm not sure.