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by smacktoward
3995 days ago
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Yeah, it's possible to imagine a game whose objective is essentially pedagogical -- to teach the player that generals in war aren't really in control of much at all, that they're just trying the best they can to hang on to a bucking bronco. Would anybody play that game, though? Is there a way to make a game fun (or at least tolerable), when its core mechanics are all designed to frustrate your intentions? I'm not sure. |
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Personally I hate it, but there are plenty of people who like it too.