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by a_e_k
4006 days ago
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Garland and Heckbert had a nice algorithm for this sort of thing in their 1995 paper, "Fast Polygonal Approximation of Terrains and Height Fields." The paper is mainly devoted to height fields, obviously, but at the end they demonstrate that their algorithm is also effective at triangulating color images for Gouraud-shading as well. I'd be curious to know how this stacks up in terms of speed and quality. EDIT: Oh yes, and there's also "Image Compression Using
Data-Dependent Triangulations" and "Survey of Techniques for Data-dependent Triangulations Approximating Color Images", both by Lehner et al., 2007. I don't mean to discourage you here, just pointing out the bar to be beaten. It's a cool idea. |
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See e.g. http://scribblethink.org/Courses/ScatteredInterpolation/scat...