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by jacobolus 4006 days ago
To the OP: There are also several other tools for scattered data approximation/interpolation developed in the last few decades, both mesh-based and mesh-free. Linear interpolation using barycentric coordinates on a triangulation is fast (and might be the most practical method for this particular use case), but nowhere near as good a result as you can get via other methods.

See e.g. http://scribblethink.org/Courses/ScatteredInterpolation/scat...

1 comments

Not sure if that applies for my purposes, since I'm not actually using linear interpolation barycentric coordinates (I don't think that's possible). The barycentric coordinates supply the gradient within themselves.

I may have to read further, though. That's a lot of math.

What you’re calling a gradient is also known as linear interpolation.