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by drzaiusapelord
4005 days ago
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I guess my point is, can we do a full simulation of every screw, material, plumbing, liquid dynamics, weather dynamics, etc and augment those with known fail scenarios and other fuzzy data to build out a real world KSP that predicts fails reliably? We should understand how things like corrosion and condensation work on a rocket engine. Considering the low cost of incredible amounts of CPU power, granular level simulation is possible on a certain level today if someone wanted to create it. We certainly see this kind of thing with stealth technology, where we can simulate every permutation of near every radar photon hitting the various surfaces of planes with various materials, scenarios, temperatures, etc. I imagine this level of simulation might not be entirely feasible yet. Maybe for the lack of trying or budget. In a growth industry or one powered by both commercial and technical pressures, it may be difficult to sit down and build something like this out. From a more practical point of view, it may make sense to just let things explode than spend years running expensive simulations instead of building things, launching, and collecting paychecks. |
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Part of what makes the idea of bringing the first stage back to the pad so important is that we so rarely get to use the same engines multiple times in the field (where all the really nasty reality checks are done). Being able to reuse stages allows us to far better model how they will perform in the future. Otherwise, we're using test beds to feed parameters into sims to inform our launches; it's good practice, but more physical evidence is always better.