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by TillE 4032 days ago
If you're just doing 2D, it's really bloated and clunky. The UI stuff isn't great either.

I imagine this will gradually improve, but for now it's really not an appropriate engine for that class of games. Anything from LÖVE to Unity works much better.

2 comments

For UI you really should check out BLUi. It's free and beats the commercial offering from Coherent in our experience.

We got some pretty complicated HTML/JS/CSS up and running and nicely integrated (js talking to blueprints and vice-versa) in under 30mins. It's fully backed by Epic now through a grant.

It handles video and audio nicely as well. There's little reason to consider using the inbuilt UI stuff when it's so easy to leverage existing HTML skills to build it out.

Grid is suppose to be a lightweight engine solution on top of LÖVE as it's framework. I feel that Unity is comparable to UE4 as far as 2D games go: overkill. LÖVE doesn't solve any boilerplate issues for you, and you end up reinventing the wheel.

A few of us from the Valve development community, EA, and Blizzard wrote this as a side project.

http://www.andrewmcwatters.com/grid/ https://github.com/Planimeter/grid-sdk

Is there support for deving with this on a Mac?

Does it support cross-platform releases to consoles, mobile, and PCs?

Yes to Macs. Cross-platform is something we'd like to work out, but we end up pestering the LÖVE team to implement underlying framework changes.

LÖVE's team moves really slowly though, and we release updates on about a weekly basis. We'd eventually like to move off of them but keep a similar framework API for people to migrate away from.