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by andrewmcwatters 4032 days ago
Grid is suppose to be a lightweight engine solution on top of LÖVE as it's framework. I feel that Unity is comparable to UE4 as far as 2D games go: overkill. LÖVE doesn't solve any boilerplate issues for you, and you end up reinventing the wheel.

A few of us from the Valve development community, EA, and Blizzard wrote this as a side project.

http://www.andrewmcwatters.com/grid/ https://github.com/Planimeter/grid-sdk

1 comments

Is there support for deving with this on a Mac?

Does it support cross-platform releases to consoles, mobile, and PCs?

Yes to Macs. Cross-platform is something we'd like to work out, but we end up pestering the LÖVE team to implement underlying framework changes.

LÖVE's team moves really slowly though, and we release updates on about a weekly basis. We'd eventually like to move off of them but keep a similar framework API for people to migrate away from.