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by skizm
4065 days ago
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I'm a little disappointed in the gaming community. I think this was a step forward. I mean, modders cannot legally get paid for their work now (donations at the moment amount to little to no money even for top modders), this would change that. 25% seems small, but when you realize that the modders are using an engine, assets, and pretty much everything else produced by another company and then just adding on to it, the cuts don't seem that unfail: 30% to valve, 45% Bethesda, 25% to modders. I mean, in reality Bethesda did most of the work, and Valve is just taking their normal 30%. Also, the reason you're content is popular is because it is an add-on to a popular game. Which means your product comes out pre-marketed by Bethesda. Marketing budgets for AAA games usually amount to about the same as development budgets. Also, there is a free option. Use it if you want! I see nothing wrong with this, in my opinion. |
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Yes, but no. Sure, they made the game, but why should they take such a big cut of someone spending 6 months modelling 3d models, coding features, recording sounds, etc.? A lot of games are still alive right now thanks to their modding community and the hard work of modders.
Those people are not creating a product off the back of the big games. They are modifying the current game to make it better. They owe nothing to the game developer. If anything, the game developer owe them for fixing their game.
Take a look at the community patches of various games. Some of them fixes up to half the bugs of a game, some fix all the bugs of a game. Why should the game company take a big cut from that? "Thanks for fixing our game! Here, we will sell your patch, now take 25% of the profit of your work!" ... Makes no sense.
The game companies should be the ones getting a small cut. They are getting free content, free support for their game, free bug fixes, free publicity.
I would rather work for free than get the wool eaten off my back.