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by ryan-allen 4065 days ago
Paid mods are fine, they should have led from the back, not the front, somehow. The rates were bad, and the launch mods were just... crap useless crap.

The people leading the charge were useless idiots too, they are happy to pay for Skyrim and not for quality mods? There should be opportunity for content creators to contribute in a significant way and get paid to do it.

This is just awful execution of a good idea, with the wrong rates for authors and the delivery mechanism. It should have been 15% Bethedsa, 15% Valve, 70% Creator.

I lament.

1 comments

Why should modders get the most? Most of the work is already done for them. You want a bigger piece of the pie? License the engine and make your own game.
Yes and no. For a mod that is essentially changing some variables in order to change some of the gameplay, yes.

However, if you create a mod that changes all of the game sounds, using your own recordings, why should most of the profit go to the game company?

If you create a mod that completely overhaul the shader system, why should the game company get the most of the profit?

If you create a mod that makes all of a game's textures HD, using your own textures, why should the game company get most of the profit?

If you create a mod that patches all the remaining glitches and bugs of a no longer supported game, why should the game company get most of the profit?

Those people are already supporting and increasing the games quality. They are pretty much passionate and talented volunteers. Either you don't pay them, or you pay them an honestly. You don't establish a system that allow you to piggy back on their work in order to make profit.