Why should modders get the most? Most of the work is already done for them. You want a bigger piece of the pie? License the engine and make your own game.
Yes and no. For a mod that is essentially changing some variables in order to change some of the gameplay, yes.
However, if you create a mod that changes all of the game sounds, using your own recordings, why should most of the profit go to the game company?
If you create a mod that completely overhaul the shader system, why should the game company get the most of the profit?
If you create a mod that makes all of a game's textures HD, using your own textures, why should the game company get most of the profit?
If you create a mod that patches all the remaining glitches and bugs of a no longer supported game, why should the game company get most of the profit?
Those people are already supporting and increasing the games quality. They are pretty much passionate and talented volunteers. Either you don't pay them, or you pay them an honestly. You don't establish a system that allow you to piggy back on their work in order to make profit.
However, if you create a mod that changes all of the game sounds, using your own recordings, why should most of the profit go to the game company?
If you create a mod that completely overhaul the shader system, why should the game company get the most of the profit?
If you create a mod that makes all of a game's textures HD, using your own textures, why should the game company get most of the profit?
If you create a mod that patches all the remaining glitches and bugs of a no longer supported game, why should the game company get most of the profit?
Those people are already supporting and increasing the games quality. They are pretty much passionate and talented volunteers. Either you don't pay them, or you pay them an honestly. You don't establish a system that allow you to piggy back on their work in order to make profit.