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by Ocerge 4069 days ago
This exact reason is why EverQuest grabbed me so much harder than any other MMO since. Another huge reason is the danger factor. In WoW, there is effectively no punishment at all if you die, so there's no fear of exploring new places. In EQ, there are (or at least were) steep penalties if you die in the wrong place. Ignoring the fact that you lose XP that could amount to hours of lost progress, you may compound your woes with continued deaths trying to get the loot that remained with your corpse. The fear-factor had me addicted, and made accomplishments that much more rewarding.
4 comments

steep penalties if you die in the wrong place.

Ah, the early days of EQ, when I couldn't figure out how people would drag their corpse to safety.

What you said and real nighttime in EQ. I remember being alone, a low level, lost in Karana as night was approaching. I knew if I died that I might not know where my corpse was for the corpse run, so I had real fear, and was real cautious.
And the final element missing to instil real fear? True PvP, where anyone might decide to betray you and kill you while you're resting to recover hitpoints or manna or whatever.

It's only when loss is possible that you can truly gain. It's only when betrayal is possible that you can truly trust. It's only when your character can completely fail that you can truly enjoy success.

Each of those are opposite sides of the same coin. A game like Wow (which I found it very addictive, compulsive even, and did "enjoy" it to some extent) is ultimately totally empty, because there is no way to gain, to trust, to win.

Put that stuff back in, and you get a game like Eve.

The only PvPing I did was on the RvR server over near Freeport, either as a human or dark elf. That was a blast, since there was no instanced battlefields.

Maybe one day a MMO will bring back that magic. Alas, nostalgia wasn't enough to overcome the shortcomings of original EQ with Project99 in 2015.

Well, as I mentioned, from what I hear, Eve has that. It may not have orcs and elves. On the other hand it has big fracking spaceships with huge lasers...
PvP makes things interesting, for sure. I suck a PvP, but I'd never play on a non-PvP server because it adds that spice of the unexpected. If you want to farm mobs, you have to stay viable in PvP, just in case.
If you want a truly punishing experience that gives a game exceptional gravity, try MUME[0]. Best PvP experience I've ever had.

[0] http://www.mume.org

Ah, the thrill of sneaking into Lower Guk as a Lvl 19 Bard, only armed with a flute, hoping that a group would camp the Froglok Assassin and they would allow you to loot a Mask of Deception drop.