|
|
|
|
|
by mikerichards
4069 days ago
|
|
What you said and real nighttime in EQ. I remember being alone, a low level, lost in Karana as night was approaching. I knew if I died that I might not know where my corpse was for the corpse run, so I had real fear, and was real cautious. |
|
It's only when loss is possible that you can truly gain. It's only when betrayal is possible that you can truly trust. It's only when your character can completely fail that you can truly enjoy success.
Each of those are opposite sides of the same coin. A game like Wow (which I found it very addictive, compulsive even, and did "enjoy" it to some extent) is ultimately totally empty, because there is no way to gain, to trust, to win.
Put that stuff back in, and you get a game like Eve.