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by AndrewKemendo
4094 days ago
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I both love this and hate it at the same time. As a father of three I recognize how hard it is to get kids to do the stuff they are supposed to and that is good for them without hovering over them or just forcing them to do it. Anything that makes good habits easier is a win in my book. At the same time, if we gamify everything that takes willpower, even the good for us stuff, then we slowly chip away at the ability to be internally motivated when there is no immediate benefit/reward. I also recognize that minimizing ego depletion [1] across the spectrum throughout the day could make it easier to make better decisions - a big thing for kids behavior actually. My guess is that this is a net gain overall, but I am concerned slightly that hacking motivation/willpower might have some drawbacks that we don't see yet. [1] http://en.wikipedia.org/wiki/Ego_depletion |
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The other problem is, the more we gamify our world, the higher the reward must be to keep us happy or challenged. Then "offline" activities like meeting friends are not exiting and rewarding any more.