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by chatwinra 4094 days ago
Good point. re: drawbacks- what about creating a reliance on the game itself? If the game is removed, will the kid stop brushing their teeth?
1 comments

Well, this is the point. If we do things because we have added in a "game" feature, then will we stop doing those things if/when the game is removed from it?

Gamifying good behavior is just the latest form of "Nudge theory" which applies positive feedback or design elements to guide users toward a specific action. I think in an of itself is not a bad thing but has had some criticisms [1].

[1] www.slate.com/articles/health_and_science/new_scientist/2011/11/does_nudge_policy_work_a_critique_of_sunstein_and_thaler_.html