| Yes, coupled with a 30 second load screen after every single death. I've never played any of the other games, but I can tell you after playing this for a while that this game is not for me due to how they implement the difficulty. Just to give you an idea, it took me 7 or 8 years to beat Kingdom Hearts 1 because of how bad the camera was. I got to a point where I just walked away. I really dislike games that are difficult due to ackward controls, cheesy mechanics (such as enemies popping behind you in an area you just cleared), that sort of thing I played it for a few hours but I got tired of things like - you roll and the camera lifts up so you're staring down at yourself and can no longer see the enemies you rolled from - if you hit the enemy at the end of your range your attack pushes them back further than your characters steps forward so you miss the followup attack and they end up killing you (or hurting you badly). - Sometimes when you attack an enemy they'll slide sideways (I say sometimes, I mean quite often). I've seen them slide so far they slide behind the camera at which point you're guessing where they are based upon where they disappeared. - Your attacks do random amounts of damage. Sometimes it takes 3 hits to kill a mob, sometimes 4 or 5. But because every attack uses stamina, you really want to use as few attacks as possible and sometimes you die for it because that 1 random enemy required an extra hit. I never figured out why. - the healing items appeared to give a random amount of health back. - Some of the level designs appeared to be such that it maximized the pain of the camera. One enemy in particular I'm thinking of is big and surroundedin by innumerable unbreakable boxes and such. He wasn't that difficult himself, but being able to avoid his attack successfull due to the aforementioned boxes, etc, was a tedious chore. I can see the appeal to the game, but it just isn't for me. And this is coming from a guy who plays most games on hard. But there's a certain kind of difficulty I don't enjoy and unfortunately this game lands right square in the middle of it. edit:
The thing that caused me to respond in the first place. The game moves slow overall. You kill an enemy, he drops loot, but not immediately, so you end up waiting to see if he dropped loot. If he does, you run to the body, hit X, wait for the confirmation to pop up, hit X again, and then eventually go on about your day. When you're playing the same level over and over again it gets really time consumingly tedious. Add on to that the 30 second load screen (that's not an exaggeration) and you have a game that's pure tedium (atleast for me). |
The combat system can be VERY punishing if you don't pace yourself correctly or attack when you should defend. You don't really need to go slow, but you can't really play it like other games either.
Imho Bloodborne does not use "cheesy mechanics". For example, enemies don't pop behind you, they just ambush you (look above you / in side alleys). Once you get used to the system the camera is rarely an issue, damage is very predictable and healing is not random. Exploring is also generously rewarded and there are usually significant shortcuts you can unlock to reach bosses.
Also, try out other weapons. Perhaps the Threaded Cane is not a good match for you.
I realize the game is neither perfect nor for everyone. I just hope you'll try it a bit more! :D