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by mreiland
4092 days ago
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I figured that's what it was, but I couldn't ever see it. Someone else created the character so I didn't choose the weapon, but it was a long whip/blade thing that would open and close (for faster/slower attacks). It may just be harder to see with that particular weapon, I did actively try and check if that was the case. For the point about the mechanics, there are some mechanics I simply don't want to deal with because I don't personally find them fun. The designers are free to design the hit system so that the enemies have a tendency to slide back towards the camera. I'm just as free to avoid the game because I don't want to get good at turning my analog stick at just the right angle because they slid back in a way that makes no sense. That isn't me attacking the game, there are obviously a lot of people who really like the game. I've been gaming since the Atari days and I've grown to have my own set of likes and dislikes for games. I will say there was something really addictive about the game. I wanted to keep playing despite the frustration, but the frustration itself was due to mechanics I simply don't like (and the slowness of the play is a huge pet peeve of mine. I played Tales of the Abyss on emulator because I couldn't deal with the slow load times on the actual PS2, I actually stopped playing the game because of them). OTOH, I ordered my PS4 from Amazon and it bricked w/i 6 hours of getting it, so maybe if I put in a bit more time I'll learn how they want you to play the game... We'll see, I could not believe it when the PS4 shut off and refused to start up again. |
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For me though, that's part of what makes it special. It wouldn't feel so good actually getting past the obstacles if it was fair.