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by robhack
4115 days ago
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Yeah, I don't see how it could be done.. unless all the players got optic fiber or something, and even so I'm not sure.
I would be very interested in a collaborative sequencer though. Let's say drummer record a first loop, then everyone can hear it, guitarist plays a chord progression over it and record it, then the singer can add his part. The drummer then decides to add a special part at some place to go together with the singer and he edits his sequence so it's not 100% loop anymore, etc etc... |
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There are other solutions, however. Just have a look at any FPS (first person shooter) game. These types of games are extremely latency sensitive, because a win/loss in any direct engagement comes down to milliseconds. There are entire areas of study dedicated to working around latency in games. I wouldn't be surprised if some of the techniques could be applied to this type of real-time collaboration.