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by bradleyland
4118 days ago
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Fiber has great throughput, but doesn't guarantee lower latency. Distance, number of hops, and contention (for shared infrastructure transport) are more relevant when it comes to latency, and these are much, much more difficult to overcome than throughput challenges. There are other solutions, however. Just have a look at any FPS (first person shooter) game. These types of games are extremely latency sensitive, because a win/loss in any direct engagement comes down to milliseconds. There are entire areas of study dedicated to working around latency in games. I wouldn't be surprised if some of the techniques could be applied to this type of real-time collaboration. |
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Musical tracking has to take special measures to keep the latency low enough even when its all local; see the need for ASIO, jackd, etc.