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by stcredzero
4118 days ago
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With the way the world looks now, and the way it's shaping up to be in the future, we should be thinking about designing systems where there is no "now" but rather, there is instead a notion of "everything syncs soon." There can be a robust consensus reality in such a system, but it has to exist a short interval of time in the past. I'm currently working on a multiplayer game design on these principles. |
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