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by nosuchthing
4113 days ago
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Having played a multiplayer mobile game that uses a "everything syncs soon" protocol, and at the same time relies on the main mechanics of the game being timing the moves of characters against your opponents it often can lead to making the game highly unpredictable and jittery with "alternate timeline warps" when it resyncs, having nullified important moves. |
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Nope. Most designers pick a particular mechanic and try to make that exact mechanic work over the network. If you abandon the particular mechanic and aim on meta-goals, one of which might be no jitters, resyncs, and (visible) alternate timelines, then you can eliminate everything you just mentioned above.