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by cableshaft
4133 days ago
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You can integrate Unity with Perforce just fine. We started with the Asset Server, and then migrated over to Perforce at the last place I worked for. It did take a little extra effort to get it set up, but once it was, it worked great. |
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The concept of version control is much more integrated into the UX of the Unreal tools, with things like visual diff/merge support for assets built in.
Additionally, one of Unreal's killer features for scaling collaboration up with larger teams is the idea of editing a map in multiple distinct layers which are composed at runtime. This means you can have someone working on audio in the audio layer, someone working on collisions in the collision layer, someone working on lights in the lighting layer... all in parallel. If you tried that in Unity, all you'd end up with is a binary blob with a merge conflict, and n-1 people having wasted their time.