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by Someone1234
4133 days ago
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I am legitimately surprised they're using a binary format for scenes. That is very anti-source control in general. The only binary blobs in the entire project should be assets (e.g. textures, sounds, etc). Everyone loves to whine about XMl, but I'd happily take XML for scene layout over a binary blob. |
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And they've also improved the merging story, see: http://blogs.unity3d.com/2015/02/17/production-workflow-impr...