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by keyle
4125 days ago
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I always thought it would eventually be free, but I had never imagined it'd be so quick! This is great news for the adoption rate. However, while I like Blueprints and hate C++, I still think it needs something in between such as Lua or C# (I'm fluent in both, both come with pro/cons) Also, with this news I'm a bit concerned about it being free, the growth that may lead in a lot of trolling on forums and misinformation. By that I mean, if you have a financial commitment to something, you're a lot less likely going to bash it publicly since you've put your money down towards it. I hope that they can keep the quality of the community to high standards like they have, with clear questions and answers. |
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I'm actually a little curious about this, What does Lua or C# provide for you that using C++ in the context of UE does not? or is it simply familiarity with Lua and C#?